Operating Instructions & Product Info
[ Skip directy to Instructions ]
- Mounting Procedures
- Setting Your Eyepiece Focus
- CounterSniper™ Locking Turrets
- Changing the Battery & Your Illuminated Reticle
- Zeroing Your Scope
- Coatings & Protecting Your Lenses
- Maintenance & Cleaning
- Features of the TDRM-DI Reticle
- Using the CounterSniper TDRM-DI Reticle
- Product Warrantee
 View the PDF Instruction Booklet
CounterSniper's™ Lenses and Proprietary Coating Systems
Glass looks smooth...until you see it under a microscope. You can smooth it out by surface flame
annealing and some similar processes but they will destroy the critical spherical dimensions of the
optical systems. Many less expensive scopes make huge tradeoffs in these critical areas to make them
affordable. In order to get the maximum amount of accurately transmitted and collimated light through
the optical group, those microscopic canals and ridges induced by the manufacturing processes need
to be polished and coated to perfection-(less than 1/1200 of a human hair). This attention to detail is
why the CSO lenses are so astonishingly distortion free. Even at extreme ranges and powers, the edge
to edge clarity and sharpness is the envy of any operator who had to engage targets under extreme
circumstances. Very few lenses actually pass our quality control points and have the perfection to make
into the CounterSniper™ tubes. The use of Fujinon Interferometers allow us to accurately design and
test these, this isn't left to subjective evaluation! This is also one of the reasons that some of our
scopes exceed $7000 dollars. While a subjective evaluation of a "look through the scope" can be a
good quick test, without expensive and accurate scientific equipment, evaluation a optical solution
becomes very subjective. If you are looking through a 40 power scope at a distant object and it doesn't
appear as clear or contrasty as a 4 power scope focused on something closer, the actual difference is
only the amount of haze, pollution and mirage...at least with CounterSniper's™ Bertrillium-Zantitium™
scopes! The optical accuracy and clarity of a lens can be accurately tested and tuned for optimum
performance. This attention to detail is why CounterSniper™ riflescopes are considered by many to
offer some of the most distortion free optical solutions in the world. Add aspherics to correct chromatic
aberrations and you have optics bordering the incomparable...and should you be in harm's way, it is
good to know that at least one piece of your gear wasn't made by the low bidder...
CSO uses a hybrid of coatings to let the maximum amount of broad spectrum visible light pass through.
Yet another coating blocks IR light, a feature appreciated by snipers with extended time behind the
scope in desert sun. (Note; Coating will provide sun based IR blocking, but will not protect the
eye from laser bandwidth in both viable an IR spectrum. Use appropriate eye protection when
working in enemy IR/laser environments. Scopes designated for night vision eyepieces are
coated for enhanced IR spectrum transmission)
CounterSniper™ uses a 24 stage processing system that takes the broadband light transmissivity coefficients
to levels exceeding anything we are aware of to date. Coating science is an art that needs to
be tailored to the mission. You will find with CounterSniper™ scopes a remarkable series of proprietary
optical enhancements. Under bright sunlight the haze and glare is filtered out with a non-light-reducing
proprietary polarization type function. In lower light, such as dusk, dawn and shadowed area's that
reflect less light, CounterSniper's™ Bertrillium-Zantitium™ Electron beam coatings let pass all the light
in those bandwidths unfiltered and spectral-enhanced. Coupled to our massive 56mm primary objective
lenses, you will actually see more in dusk and dawn with our scope in front of your eye than you can
with your naked eye alone. CounterSniper™ lenses are coated for transmissivity, spectral
enhancement and balance, and an additional 9 step final anti-reflection and hard coat that exceeds Mil-
Spec. The combination of bandwidth specific coatings and massive light collection surfaces focuses all
that light on the retina of the shooter. If you have ever started a fire with sun and a magnifying glass,
you get an illustration of that light collimation effect. Your eye has a dusk-time light collection area of
apprx. two thirds of a centimeter. The collection area of the CounterSniper™ massive objective lens is
almost 21 times the size. In simple terms, like a polarized pair of sunglasses, CSO coatings enhance
contrast and color while providing the maximum amount of dim-light blue band light to pass through.
INSTRUCTIONS:
WARNING:
Before mounting, always be sure that the weapon is unloaded, magazine out and chamber empty.
While checking, always keep the weapon's safety engaged and the muzzle of the barrel in a safe
direction. Modern rifles can fire bullets in excess of 2000 meters. Always practice safe firearms
handling, our 2nd Amendment Rights are under enough pressure without accidental discharges. We
recommend Otis™ Cleaning systems and use them for all our test guns at the CounterSniper™
Manufacturing centers in Rochester, New York and Springfield, MO.
Mounting Procedures
Use the best rings you can get. It is pointless to have a $6000 dollar scope with rings that flex or give
under impact. CounterSniper™ makes rings ideally matched to your scope. If you are planning to
attach Lasers, Lights or InfraRed Targeting accessories or systems, use the Countersniper™
RapierRail™ mounts with built in Picatinny/Weaver rails. For scopes with Front Objectives 50mm or
larger use the RapierRails or CSO Precision Standard mounts. For 42mm and below, You can use
CSO Precision Low Profile mounts, particularly if you are working with hunting rifles that have lowered
cheekpieces, albeit the standard height versions will also work well, as well as provide slightly more
clearance over the ejection port.
Assuming you are using CounterSniper™ match grade mounts, follow the instructions below. Other
manufacturers of mounts may have different instructions and different torque levels. If so, use theirs.
To mount, unscrew the top half of the mounting rings and set those pieces aside. It is easiest if you can
have the weapon held vertically. If you have no stationary vice set-up, take two big bricks, wrap them in
towels and place the gunstock between them. Position the rear scope mount on the rail as far forward
as you can get it with larger scopes to preserve maximum eye relief. Screw the base bolt on finger tight.
Position the bottom half of the second ring as far forward as you can, but before the scope up-tapers to
the bell area. The greater the distance between the mounts, the stronger the hold, but if you are using
any of the CSO mounts, the system will be so strong that it is academic. Place the scope in the cradles
and raise the gun to your eye (DONT LET THE SCOPE DROP FROM THE CRADLE!) Check to see
that your eye relief is correct, set the weapon back down and position the top half of the scope rings
back over the scope. Gently put in one Torx head screw at opposite corners and tighten finger tight.
With the weapon held securely vertically, check to make sure that your crosshairs are exactly on the 90
degree axis to the barrel and that the windage crosshair is exactly horizontal to the barrel. If this is not
done, long range ranging will not be true. After the scope is properly positioned, seat it gently, tighten
the Corner torx bolts, securely tighten the mounting hex bolts, add the remaining torx bolts and tighten
securely. Torque values for the mounting bolts should be 16ft/lbs and 8ft/lbs for the torx bolts holding
the upper half of the rings. Don't over tighten the torx bolts as you will strip them from the mount
rendering the mounts useless. The supplied torx wrench with your hands will give you all the force
needed!
Setting Your Eyepiece Focus
All CounterSniper™ scopes come with eyepiece adjusters that allow you adjust the scope for the
optimum setting for your eyes. If your scope has protective lens covers, remove the ocular side. (The
side you look INTO!) Once you have done an eyepiece adjustment, you can set it and forget it. This is
different from the side focus or front objective ring that you will focus for distance on non PermaLax™
Models. To set your eyepiece, remove any scope caps that may be attached and look through the
scope at the sky or a distant, light-colored background. (if your unit has a side focus control, make sure
this is set for the correct distance or to infinity if looking at the sky. The cross-hairs should appear razor
sharp. The diopter settings are very forgiving as all CSO scopes feature our extended depth of field
designs. You typically only need to tweak this if you use corrective lenses and choose not to wear them
while shooting, or slight adjustments for cross hair sharpness. If you have trouble focusing the
crosshairs on the target, you may adjust it here, but don't mix this function with the side focus that is
used for overall subject focus. The range of diopter adjustment is appx. 3 diopters in each direction.
This allows our scopes to be set to the individual eyes of users, as well as to optimize different lens
combinations. The user can be fairly near or far sighted and still use the scope without glasses. If
glasses or contacts are not perfect for the user, they can be compensated for by the scope. If this is not
set for you, your reticle and the target may not appear to be in focus in the same plane.
CounterSniper™ Locking Turrets. (US, Intl. Patents Pending)
You may notice a second knob on top of the turrets in certain models. This is a unique internal locking
mechanism that allows you to freely range the turrets for extreme accuracy and/or lock them
permanently in place. The ability to set crosshairs for specific distance and windage is universally used
in Military and Tactical applications. For hunting applications, or for consistent shots at known distance,
the ability for a permanent lockdown provides the best of all worlds. These turrets are also re-settable
for zeroing and giving yourself the basis point of your choosing. After zeroing, you may reset the actual
turret to the zero point at the windage or elevation hash mark. Inside the turret cap are three allen-head
bolts that are recessed into the cap. You may loosen these, gently twist the turret cap to the desired
position and retighten. Be sure to loosen adequately to let the turret rotate freely so you don't
inadvertently twist the internal windage or elevation tube. Make sure that you securely retighten those
allen-head bolts, or you could lose your zero settings. Unlike other models, CounterSniper™ uses three
bolts per turret, although the turret will hold with only one of these tightened. This is consistent with the
overbuilding we do for military grade products. This feature allows you to use the same scope for
military, law enforcement, hunting or extreme target shooting.
Changing the Battery & Your Illuminated Reticle
Your scope comes with a 1, 2 or 3 color illuminated reticle. At CounterSniper™, we include extremely
bright settings for the operator to use in daylight built up urban environments. These are useful when
targets move into shadowed settings form sunlight, or are in backlit shadowed areas, or you must
engage targets in darkened rooms through windows. These high-power settings will correspondingly
dazzle at night. If you use the brightest settings in darkness, you will get the expected brightness
bouncing about in the scope tube. This is not a flaw, this is an additional level of capability that other
manufacturers don't provide, presumably due to battery life or the fact that their internal lenses aren't
coated and a bright light will really expose design flaws. As this was a tactical request from in-theater
operators, we have it included. For night work, simply use the low power settings, and always make
sure when using the illuminated reticles to open your scope caps. The scope caps don't have the super
expensive coatings that the optics do, so they will refract light. To change the battery (CR2032 lithium,
available in any camera store or from our website), unscrew the top of the reostat cover (The knob that
turns the reticle on). Be careful not to get sand or grit into the gasket area-that will make it not
waterproof!! Insert a new battery, positive side up, and reaffix the cap-finger tight is fine. Check it
periodically after sustained weapons fire to make sure it hasn't come loose. Also be sure to shut it off
between uses. With intermittent use, the battery can last years. In constant on mode life runs from 40
hours to 400 hours, depending on color, model and power.
Zeroing Your Scope
Your scope comes with between 42 and 140 Minutes of Angle of adjustment. One MOA is appx.1 inch
at(1.047) 100 yards, 2 inches at 200 yards, 3 inches at 300yards and so on. At one hundred yards,
moving the windage knob 1 click will move the bullet point of impact left or right 1/8 inch on CSO
scopes with 1/8 MOA adjustment turrets and 1/4 inch on 1/4 MOA Turrets. Same for the elevation
turret. (The top one, this moves the bullet impact up or down). Scopes with side focus adjustment
knobs allow you to set the scopes focus for the proper viewing distance. If you have no side focus
knob, it means your scope is one of our PermaLax™ parallax free designs, such as our 3-9, 2.5-10 or
3-12by 50mm. You scope will arrive to you approximately zeroed in the middle of the range of windage
and elevation.
WARNING!
If your scope has lockable turrets (You will see a second smaller knob on the top of the
turrets) make sure you loosen this before adjusting windage or elevation. If you don't you will strip the
internal indexing grooves or shear off the tip of the indexing pin, both fixable, but considered operator
abuse. As a practical matter you would need an awful lot of force to do that-if the knobs won't turn, be
sure to unlock them first!
After mounting, fire three shots at a target 25 yards or so out. With the distance between the center-line
of the scope and the barrel, this will give you an approximate 200 yard zero, without the extended time
of trying to get on paper at distance. Your group of bullet impacts on the target should be relatively
close or you may have an ammo, gun, or mounting problem. If you are not grouping closely (within an
inch or two) keep shooting groups until you get a group that is. After that, you can make your
adjustments. Assuming a close group, take the distance between your aiming and impact points and
adjust your turrets so that the next group hits at the aiming point. For each inch off at 25 yards, you will
need to adjust your scope 16 clicks on the 1/4 MOA models and 32 clicks on 1/8 MOA models. Once
you have done this, shoot another 5 shot group at 100 yards. Always zero by firing on a bench or prone
with sandbags. Unless you have a solid shooting platform, you will be at this all day. Make sure you are
using match grade ammo, or bullet/powder inconsistencies will cause you all sorts of headaches.
If you get lost or are not on paper, you can get yourself back to basic ground zero. Take each turret and
gently screw it all the way down. STOP when you feel the slightest snugness. That means you have
turned the turret down to the maximum setting. If you over-turn the turret, you will either crush the
reticle in the erector tube (turning the turret to far in, you can watch the turret get shorter as you turn it)
or break the elevation or windage stop collar, snapping off the base of the turret, (the part that touches
the internal erector tube). The very fine nature and gentle pitch of the grooves on the turrets internal
mechanism allow you an astronomical amount of mechanical advantage when you are turning them.
(Up to 120 threads per inch!)We can fix them if you break this, but it is not covered by warrantee. If you
are short on time and don't wish to count, gently turn both knobs so that they appear apprx. half way in
and move your sighting distance down to ten yards. You'll be on paper quick!
To get back to the scope centerline, gently screw the turret all the way down until you feel it get snug.
Then turn the turret the other way, several turns until you feel snugness at the top of the travel. Keep
track of the number of total revolutions. Once you reach the full range of travel, turn the scope turret
back in the opposite direction exactly one half the number of turns. This will put you at the approximate
optical centerline of your scope. Your scope is shipped from the factory at this setting, so unless you or
the sales person has changed these, you should be able to affix to your gun and be reasonably close
right from the box. For extreme distances, you may choose rings or elevated rear bases that "shim-Up"
the rear of the scope 20, 40, or 60 MOA. This is very common for long range shooters as well as on
heavy bullet systems, namely 338 Lapua and .50 BMG.
Coatings & Protecting Your Lenses
CounterSniper™ utilizes some of the most sophisticated lens coating systems in the optics industry.
Reasonable care should be taken to avoid damaging these lenses, although they will take a
considerable amount of abuse. The one thing to avoid is grinding dirt into the lens. The best way to
clean built up dirt is with running water. All CSO scopes are waterproof and a squirt from your hydration
system will wash off the grit. The VaporShear™ coating will sheet the water away and your lenses will
air-dry water spotless and clean-touch up with dust free microfiber cloth. Dust and dirt buildup on the
scope body wont hurt anything, albeit you should blow-out the accumulation of desert sand around the
points where the turrets meet scope body. A puff of air from your mouth is all that is needed, don't use
high pressure compressed air or you can force grit past the seals! Beneath the water-sheeting coating
are the TitaniStar™ anti-scratch coating that is over the 32 step Bertrilium-Zantitium™ light
transmission coatings. Once the lenses are 100% grit free, you can use an optical microfiber cloth to
remove any stains.
Maintenance & Cleaning
CSO Scopes are some of the most durable optical devices in the planet. If you are in the field, there is
no need to remove surface dirt, other than keeping the lenses clean. Leave it dirty, it helps with
camouflage. If severely dirty, you may hose it off. Do not use power washers as you can force dirt into
the many hi-temp pressure seals that keep the inert anti-fog rare earth gasses inside the tube. If
greasy, use any mild soap and water mix, do not use harsh gun cleaning solvents that can seep into
seals. You may paint the scope as needed, but don't paint to heavy or to quickly and don't let the paint
seep into the edges of the turrets or around the zoom ring. To much paint and you will make those
rotating parts harder to turn. Also mask off the screw threads on the front of the scope in case you later
wish to affix sunshades or Anti-Reflection devices
NEW! Special Note on the 1-8x Scopes
The Countersniper™ StormBringer™ 1-8x CQB to Intermediate range sniper Scope is a revolutionary
optic that may finally be the answer to the vast majority of the optical needs of urban warriors who may
be engaging targets in the same room or 100 yards away on a rooftop moments later. It is the only true
1-8x range scope in the world. The design is to our knowledge the only scope built to the full optimal
spec of the Army's CQB optical acquisition program designed to work with the latest version of the
ACR. Developed as an NDI, (Non-Developmental Item) it is available now for operators' months ahead
of the evaluation process. A true 1 power, it can be used as a dot site for CQB work. Conversely, a
twist of the zoom ring and the operator has an 8 power optic- or any range of magnification in between.
Available in Titanium or Aircraft Aluminum, the StormBringer™ offers a front reticle design, GRB
(GREEN/RED/BLACK) illuminated reticle with 5 power level settings and an oversized 34mm tube
offering over 140 minutes of angle of windage and elevation. For .223 weapons and short barreled .308
weapons, it is the ideal range to take advantage of the relative level of lethality of those two weapon
systems.
Features of the CounterSniper TDRM-DI Tactical Distance Ranging Mildot-Double Impact. (US & Intl. Patents Pending) TDRM-DI Information-(US and Intl. Patents Pending) CounterSniper Military Optical Gunsight Corporation

The TDRM-DI Advanced Sniping Reticle (Patent Pending) is the latest
advancement in reticle technology developed under field test with some of
the best operators currently in theater. It takes advantage of
CounterSniper's ability to laser etch their reticles to incredibly fine
precision, a break-through that allows CSO to engrave lines four times as
thin the thickness of previous technologies widely in use. This allows CSO
to include critical ranging data without cluttering up the field of view or
occluding target data and provides the operator with a radical new set of
tools with which to rapidly engage targets.
The Tactical Distance Ranging MilDot-Double Impact (TDRM-DI) provides
the 7 key features below, but within each feature are multiple new abilities
that allow any operator familiar with the current MilDot Ranging System to
integrate this new reticle with minimal training:
- A near field point of aim (300 yards and in- classic MilDot reticleilluminated
Red or Green)
- An extreme-distance field point of aim (300 - 800 yards and out in
classic MilDot reticle-illuminated Red or Green)
This allows any marksman familiar with the Military's current Milliradian
(MilDot) Ranging system to instantly adapt to the new reticle with minimal
training. The scope allows for two sets of zero (near and extreme distance)
from which the sniper can range accordingly. With a single MilDot design,
extreme distance target engagement involves several revolutions of the
elevation turret and if holding over, takes the horizontal cross-hairs out of
the field of view. With the TDRM design, the shooter chooses one of two
engagement range zeros, and adjusts minimally from there. Please note. If
you superimpose the current Army (circular dot) MilDot reticle over the
center cross hairs, you will get the exact milling result and sight picture as
the current MilDot pattern. The TDRM has much finer sub-stadia, breaking
the MilDot into much finer ranging marks, but the basic dot pattern is the
same. If you can range with a MilDot reticle, you can range identically with
the TDRM reticle. If you superimpose the current Army pattern (circular dot)
over the lower cross hairs, the same applies, but you now have an impact
point at 600-900 yards based on barrel, bullet, power, and caliber. This
interoperability between the current MilDot and the TDRM Double Impact
Variant was deemed essential by Military and Law Enforcement customers
who did not want the time nor expense of retaining deployed operators. If
you can work the MilDot, you can work the TDRM and you'll get much
greater ranging accuracy.
- Extreme precision center impact cross-hairs. Within the MilDot grid, the
center quadrant of cross-hairs are split into 1/8 Milliradian sub-markings.
This allows extreme accuracy on near field targets (1/64 MOA) within the
reticle view and 1/16th MOA at the extreme distance field of view.
- Universal Known Object Ranging scales. (UKOR-ARMY VARIANT)
Within the field of view is a scale that provides exact numerical vertical and
horizontal ranging stadia. The shooter can range of
object of know size (I.E. 55 gallon drums, enemy transport vehicles, stop
signs, the torso of the average sized enemy, etc.) Using this data, he can
calculate distance to targets further out.
- Holdover and Bullet Drop ranging in both inches and milliradians. The
vertical scale is calibrated against known bullet/barrel length combinations
for determining exact bullet drop at distance.
- Inclination/declination scale-(IDS-ARMY VARIANT)this scaling allows
the shooter to reference known tables for engaging targets lower or higher
than the shooting position.
- Vehicle horizontal speed indications. The Horizontal scale allows the
shooter to measure relative horizontal speed of vehicles moving across the
focal plane and provides precise measurement of the distance between
point of impact and bullet aiming point when firing under conditions of
extreme wind.
Reticle Pattern for CounterSniper Optics™ Scopes
The scope you have utilizes one of 3 patterns; a USA Army Sniper
standard MilDot on our front focal plane models and 4x rear focal plane
models, a proprietary close action tactical target cross hair on our 1-4x and
1-8x models our TDRM-DI on our 2-16 and 3-25 x models or an extreme
tactical distance grid on our Front Focal plane 10-40 models. The most
revolutionary new reticle is our TDRM-DI, which is spelled out below. All of
the ranging data related to MilDots works with both the standard MilDot and
with the TDRM's MilDot grids.
Use of the CounterSniper TDRM-DI Tactical Distance Ranging MilDot-
Double Impact. (Patent Pending)
The heart of the TDRM-DI reticle is based of the standard MilDot Ranging
system, as currently taught by the sniper training of all branches of the US
armed services. Specifically, the distance of 1 mil (Technical term the
defined subtension of 1 milliradian) is equal to 3.6 inches at 100 yards. On
both the near and far-field crosshairs, when viewed at the correct zoom
power-setting, the distance between the center of each dot is 1 mil. If you
know a targets size, you simply line up one edge of the target with the
center cross-hairs and measure to the opposite side of the target. An ideal
ranging object can be an enemy's helmet, a stop-sign or known-size road
sign, a 55 gallon drum, etc.
As the 1 mil distance covers a lot of target area, it is essential to have
additional ranging points built into the optic field. The dot's on the standard
(not oval) MilDot reticle are equal to 2 tenths of a mil--.72 inches at one
hundred yards. The TDRM-DI keeps these standard dimensions in our
reticle, but adds additional ranging marks between them, allowing for much
greater accuracy in both ranging and holdover shooting. These ranging
stadia within the grid offer accuracy to 1/16th MOA, effectively a 3200%
improvement in measurement accuracy over the standard Mildot Grid.
It is important that the shooter knows whether he is using a First (Front)
focal plane reticle or a second (rear) focal plane reticle. If your reticle
changes size when you turn the zoom power ring, it is a first focal plane
scope. If it doesn't it is a rear focal plane scope. CounterSniper
manufactures both of these models, and each has its own benefits. With a
front focal plane, the relative distance between the MilDot markings stays
the same in proportion to the item being ranged. With a rear plane, this
doesn't happen, but you don't have the problem of the cross hairs growing
so large at high magnification that they occlude the target. With
magnifications beyond 4 power, FFP scopes can have cross hairs so thick
they completely cover targets at high magnifications. On our 8x models in
excess of 2 power at the low end, the TDRM RFP configuration provides a
revolutionary leap forward in distance ranging speed and accuracy.
The TDRM-DI has a double set of MilDot cross hairs. This came of
development with special operations groups that needed to take full
advantage of the world's first true 8 power zoom optics made for them by
CounterSniper, in which the same weapon system would be engaging
targets practically within knife throwing distance, and in the same firefight
be reaching out and touching enemy combatants to 1500 meters and more.
The TDRM's centered MilDot grid is set for a zero to 300 meter distance.
The lower MilDot grid is set for a 500 -1200 meter distance, depending on
scope range, 500 in the 2-16x version and 800 in the 3-25x version. With
two dedicated points of zero, both following the MilDot Grid, the sniper can
have exact distances pre-determined as starting points based on weapon
system (inclusive of bullet weight, cartridge power, barrel length, twist rate,
etc). The scopes do not need dedicated bullet drop compensators for each
new ballistics change.
To Start, The operator selects his weapon system, and zeroes for his near
field cross-hair. Once done, move the target to an extended range and fire
off the lower (extended range) cross-hair. When the bullet strikes center
impact at the extended range, the operator uses that now known range as
the zero starting point for long distance engagements. It is a brilliantly
simple concept and will work with any weapon system of any power, and
needs minimal re-training if you have already used the standard Mil Dot
grid.
The TDRM-DI also effectively doubles the number of minutes of angle of
target coverage that are visible within the targeting grid. If the shooter
knows most targets will be engaged at great distances, he may choose the
primary zero to be the extended range and work backwards for the near
field cross hair. This is often used in the 1000 yard matches.
Utilizing the Horizontal and Vertical and inclination declination and
motion ranging systems.
(VI/DRS) CounterSniper, not only offers above advantages of the double
point of impact Mil-Dot grids, but includes separate measuring stadia for
the purposes of rapidly acquiring range info on big objects and great
distances. Both the vertical scale on the left side of the cross-hairs and the
horizontal/vertical scales on the upper right quadrant allow for calculations
in either English or Metric systems.
In short, ranging and doing the math of the MilDot system is complicated,
particularly under the duress of battle. These other ranging systems can
help immensely.
The left side ranging stadia is used for an absolute above/below reading off
the center cross hair - how high a target is above or below the shooters
horizontal shooting plane. If the shooter is elevated, simply hold the scope
horizontal and perpendicular(at 90 degrees) to the earth-if your target is
above or below, the leftward vertical ranging strata will give you the above
or below reading of your target (of course, ranged for the appropriate
distance). With a known power on the optic, weapon specific tables can be
established for proper inclination/declination.
With the horizontal/vertical stadia in the upper right, Large Object/ Motion
Interdiction Quad (LOMR-QUAD, Army Variant) the shooter can instantly
grab a distance read on larger objects of know size and get a distance
range accordingly. You will get far greater reads of accuracy calculating the
measurement of a known size aircraft or truck sitting on a runway than you
will trying to image of a mechanic at 1000 or greater meters. This was
brought on by the deployment of 30mm extreme range-large target sniping
systems, which would allow small teams with elevation advantages to deny
vehicle motion from ranges as far as 6 kilometers away.
With the TDRM equipped optic, the shooter can spend an afternoon
overlooking an airfield at known distance and come away with a wealth of
useful items to range from. If a person knows the size of an F-18, and
knows from his flash cards that enemy aircraft is x or y longer or shorter, he
can use those larger objects to range off and then engage individual enemy
combatants amongst the targets. The optical pounding that CounterSniper
optics are built to take on these 30mm guns is one of the reasons that they
have proven so reliable on .50 cal and .338 systems sniper deployed, and
also the reason that CounterSniper is the only optics company in the world
that offers an unconditional guarantee (inclusive of battle damage) on our
titanium line and a conditional life time guarantee on our Aircraft aluminum
line. (Please note our Contract Overruns offer an amazing 10 yr.
manufacturer warranty.)
Product Warrantee
Used as above your scope will provide you with a lifetime of reliable service. CounterSniper™ offers the
best warrantee of any tactical scope in the world. For our Titanium Line, the scope is unconditionally
warranted for life and includes a repair or replacement warrantee for battle incurred impact damage.
Certain exceptions apply, primarily for malicious destruction, but any reasonable damage incurred in a
war zone or on a tactical law enforcement operation will get you an as-new or brand new replacement.
For Factory New Unissued Models in the Aluminum line, the warrantee is also Lifetime, covering
manufacturing defects, albeit battle and accidental damage and normal wear and tear are not covered.
Periodically, we make available contract designate, NDI'S (Non Developmental Item) or overruns and
eval units. These items carry a ten year warrantee against manufacturing defects and offer a fantastic
value, as they are re-inspected to perform as new. We have a quick and affordable repair department
for the repair of any damage you may incur under any circumstances. In all cases your warrantee card
must be on file. Please be sure to send in your warrantee card! This also allows us to contact you with
new products or enhancements that may be of value to you in the future. We do not sell, rent or
otherwise publish or share our databases. We reserve the right to substitute a newer or improved
model if the existing model cannot be returned to spec. Should you need warrantee service, return it to
us freight prepaid with a photocopy of your receipt and photocopy of your warrantee card and we will
repair or replace it with a new one and pay the freight back to you! This warrantee is only valid to the
original purchaser of the optic.
WARRANTEE SERVICE RETURN ADDRESS
COUNTERSNIPER C/O D.O.H.
2231 W. SUNSET
SPRINGFIELD, MO 65807 USA
WWW.COUNTERSNIPERUSA.COM
TOLL FREE: 1-866-883-9444
Manufacturing and Corporate Headquarters:
COUNTERSNIPER MILITARY OPTICAL GUNSIGHT CORP
www.countersniperoptics.com
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